OFFICIAL YOCU RULES
1. The game begins with two teams of two players per team.
2. The YOCU game board lies flat on the ground with either side facing up.
3. The players stand 6 feet directly back from the YOCU board with one player from each team playing from either side.
4. Each round consists of one player from each team (playing from the same side) throwing 4 washers onto the YOCU board and sliding them into the holes for points.
5. The team who throws first, Team A, throws all four washers. Once team A has thrown all 4 washers, team B throws their washers.
6. DO NOT pick up washers until the entire round is finished. All 8 washers must be tossed before the round is over.
7. The point value for each hole corresponds to its position on the board according to which side the player is throwing from. The side with 4 holes directly down the center, has a point system where: Hole 1 = 1 point Hole 2 = 2 points Hole 3 = 3 points Hole 4 = 5 points The side with 9 holes and a total of 5 rows has a point system where each hole is worth the exact amount of points equal to the corresponding row it is in: Row 1 = 1 point Row 2 = 2 points Row 3 = 3 points Row 4 = 4 points Row 5 = 5 points.
8. If a washer is leaning into a hole, but is not laying flat across the bottom, it is a LEANER and worth only one point, no matter which hole it is leaning into.
9. The game is over when one team has reached 21 points after the completion of the round.
10. All 8 washers must have been thrown to finish the game.
11. If one team goes over 21 points it is a BUST, and that team goes back to 13 points, automatically loosing the round.
12. The team that throws first each round is determined according to the 'Honors' system, which means that whichever team scores the most points in the current round, without busting, throws first the following round.
13. Players must shag their partner's washers from the current round to continue into the next round.
14. If a player makes all 4 washers in one round they receive an extra 'bonus toss'. This rule does not apply to Leaners.
15.

The washer must be laying FLAT across the bottom of the hole to receive its full point value. Otherwise it is considered a Leaner. If multiple washers lay on top of each other, all leaning into the hole, they are ALL worth 1 point each.

16.

If one player from each team tosses a washer into the same hole in the same round, both washers are cancelled and no points are awarded. This rule applies on a washer by washer basis, so if Team A throws 2 washers into a hole and Team B tosses 1 washer into the same hole in the same round, the points for Team B's washer is cancelled along with 1 washer from team A. Team A still gets to keep the points for the one washer still remaining. If team B then tosses another washer into the same hole, in the same round, all four washers would be cancelled and no points awarded for any. If team B then tosses a third washer into the same hole in the same round, team B then collects the standard points for that hole. The 'cancel' rule does not apply to leaners

17. If a washer misses the board or slides/rolls off, 1 point is deducted from that team's score.
18. Teams can not go below 0 points.
19. Team B can attempt to knock off washers left on the board from Team A, causing team A to lose 1 point.
20. Any washer left on the board can be knocked into any hole by any other washer and the points will be awarded to whichever team the washer in the hole belongs to.