| 1. |
The
game begins with two teams of two players per team. |
| 2. |
The
YOCU game board lies flat on the ground with either side facing up. |
| 3. |
The
players stand 6 feet directly back from the YOCU board with one player from
each team playing from either side. |
| 4. |
Each
round consists of one player from each team (playing from the same side)
throwing 4 washers onto the YOCU board and sliding them into the holes for
points. |
| 5. |
The
team who throws first, Team A, throws all four washers. Once team A has
thrown all 4 washers, team B throws their washers. |
| 6. |
DO NOT
pick up washers until the entire round is finished. All 8 washers must be
tossed before the round is over. |
| 7. |
The
point value for each hole corresponds to its position on the board according
to which side the player is throwing from. The side with 4 holes directly
down the center, has a point system where: Hole 1 = 1 point Hole 2 = 2 points
Hole 3 = 3 points Hole 4 = 5 points The side with 9 holes and a total of
5 rows has a point system where each hole is worth the exact amount of points
equal to the corresponding row it is in: Row 1 = 1 point Row 2 = 2 points
Row 3 = 3 points Row 4 = 4 points Row 5 = 5 points. |
| 8. |
If
a washer is leaning into a hole, but is not laying flat across the bottom,
it is a LEANER and worth only one point, no matter which hole it is leaning
into. |
| 9. |
The
game is over when one team has reached 21 points after the completion of
the round. |
| 10. |
All
8 washers must have been thrown to finish the game. |
| 11. |
If one
team goes over 21 points it is a BUST, and that team goes back to 13 points,
automatically loosing the round. |
| 12. |
The
team that throws first each round is determined according to the 'Honors'
system, which means that whichever team scores the most points in the current
round, without busting, throws first the following round. |
| 13. |
Players
must shag their partner's washers from the current round to continue into
the next round. |
| 14. |
If
a player makes all 4 washers in one round they receive an extra 'bonus toss'.
This rule does not apply to Leaners. |
| 15. |
The washer must
be laying FLAT across the bottom of the hole to receive its full point
value. Otherwise it is considered a Leaner. If multiple washers lay on
top of each other, all leaning into the hole, they are ALL worth 1 point
each.
|
| 16. |
If one player from
each team tosses a washer into the same hole in the same round, both washers
are cancelled and no points are awarded. This rule applies on a washer
by washer basis, so if Team A throws 2 washers into a hole and Team B
tosses 1 washer into the same hole in the same round, the points for Team
B's washer is cancelled along with 1 washer from team A. Team A still
gets to keep the points for the one washer still remaining. If team B
then tosses another washer into the same hole, in the same round, all
four washers would be cancelled and no points awarded for any. If team
B then tosses a third washer into the same hole in the same round, team
B then collects the standard points for that hole. The 'cancel' rule does
not apply to leaners
|
| 17. |
If
a washer misses the board or slides/rolls off, 1 point is deducted from
that team's score. |
| 18. |
Teams
can not go below 0 points. |
| 19. |
Team
B can attempt to knock off washers left on the board from Team A, causing
team A to lose 1 point. |
| 20. |
Any
washer left on the board can be knocked into any hole by any other washer
and the points will be awarded to whichever team the washer in the hole
belongs to. |